An Amazing Summary of Otaku Vernacular
http://forums.animesuki.com/showthread.php?t=29911
Ever since I started watching anime and learning about the world of otakus, I've run into a plethora of terms that resemble complete gibberish to both Japanese and English ears alike. I've been able to understand a few of them over time, but still a lot escapes me. I mean, this is slang that has been in development since the early 80's.
Fortunately I've been directed to this amazing link. On the animesuki.com forum, someone has taken the time to define, annotate and provide examples for some of the most notorious terms around. And the scope of knowledge and history provided is almost breathtaking. How he goes into the story behind Kyoto Animation, or the development of the ero-game as opposed to the (dirty) hentai games already available. Etymology, history, geek culture combine to be utterly fascinating.
Some amazing points:
Moe~ is an unexplainable property that is devoid of sexuality or even gender, but is easily induced.
The otaku industry is a multi-million dollar industry based on evoking the feelings of moe~.
Did moe~ exist before otaku culture? Or did otaku culture serve to create moe~ within a harmless anime watching community?
Covered are also the tsundere template, sekai-kei ("you, me, and the rest of the world" anime genre), kyun kyun (Robotech?!??!), and Yashigani.
Oh man this is so great, time for sleep.
Ever since I started watching anime and learning about the world of otakus, I've run into a plethora of terms that resemble complete gibberish to both Japanese and English ears alike. I've been able to understand a few of them over time, but still a lot escapes me. I mean, this is slang that has been in development since the early 80's.
Fortunately I've been directed to this amazing link. On the animesuki.com forum, someone has taken the time to define, annotate and provide examples for some of the most notorious terms around. And the scope of knowledge and history provided is almost breathtaking. How he goes into the story behind Kyoto Animation, or the development of the ero-game as opposed to the (dirty) hentai games already available. Etymology, history, geek culture combine to be utterly fascinating.
Some amazing points:
Moe~ is an unexplainable property that is devoid of sexuality or even gender, but is easily induced.
The otaku industry is a multi-million dollar industry based on evoking the feelings of moe~.
Did moe~ exist before otaku culture? Or did otaku culture serve to create moe~ within a harmless anime watching community?
Covered are also the tsundere template, sekai-kei ("you, me, and the rest of the world" anime genre), kyun kyun (Robotech?!??!), and Yashigani.
Oh man this is so great, time for sleep.
