I am in love with robots. Transformers are the best toys. As a job, I play with motors and drives and wires all day, and its great. I love working with robots, and I love saying that I work with robots. It's been like a dream to me for so long.
I blame Capcom for my infatuation. The Mega Man series is probably my favorite classic game franchise. Mega Man 3 was the first great game I played for my NES way back in '89. I mean Zelda and SMB were fun games, but what am I going to play, the game where I'm an elf, an Italian dude, or a robot? I think that's an easy choice. Played it so much I could beat it with my feet. In 40 minutes.
I just got both collections (Mega Man and Mega Man X) and have been steadily playing through them. I actually played through the first collection like a year ago, but I just wanted to own it for my own sake. So much platforming hotness, even the supposedly horrid games (mega man 6, mega man x4 and beyond) are still great and playable and innately fun. But for shits and giggles, I'm going to rank my top 5.
1. Mega Man 3
2. Mega Man 2
Hard choice between 3 and 2 for best Mega Man. Nostalgia is the tie breaker, also for the fact that if you really look closely, going from 2 to 3 is a bigger leap than going from 1 to 2. What 2 does have going for it is definitely challenge (I am amazed when my friend gets through quick man's level without flash stopping), music (best in the entire series, but arguably not by much), and robot design (Gemini Man is the first sign of the horrible things to come).
But 3 had the Doc Robot series, where you fight through the ruins of 4 stages to beat 2 MM2 bosses in each level. That doubles the game. And personally I like the stage designs of MM3 better than 2. Heat Man's stage is kind of a drag, unless you like disappearing blocks for 80% of a level. Also Crash man's stage is a fun stage, but I don't know what it has to do with Crash Man at all (or even what its supposed to be).
Spark man's level, music, and design are probably my favorite memories of playing these games. Spike traps, crushing blocks, long drop into second part, ledge guarding shocking traps, boss with a couple tricks up his sleeve. Love it love it love it. Hard Man's stage is a bit of a lapse, and Gemini Man's stage is just Flash man redux. But designs of Magnet Man, Snake Man and Shadow Man all make up for that.
Plus, the inclusions of Proto Man and Rush create a real story that can be continued from game to game. Also, sliding is added. All useful tools that can make level design more fun.
3. Mega Man
Definitely the most challenging of the NES megaman games. Don't use that pause-unpause bullshit, be a man. Ridiculously challenging stages, sometimes due to controls, sometimes due to the Wily's castle being possibly the most infuriating sequence in mega man history. Character designs for the ages. Would be further refined come MM2 and 3.
4. Mega Man X
Mega man makes his debut as a super soldier in the future, given a whole new set of skills that made the game easier, but more interesting. Capcom is really on its game with this one, fantastic music, great level design, beautiful character designs. So great that MMX2 and MMX3 both barely improve on the formula established in X.
It's really awesome how beating a stage can affect another stage severely (storm eagle -> spark mandrill).
Its an easy game though, so we can't give it too much credit.
5. Mega Man 6
Now here is my incendiary pick. I reallllly like this one, and am pretty much unable to justify this. I love the robot designs in this one, it was like a world war of robots. Tomahawk man looked like a native american. Flame man looked like an Indian. Yamato man. Knight Man. It really kind of gave each robot power AND identity. Blizzard man and Centaur man deviate from the normal 2 legged robot.
The music in this game is fantastic too. Both Tomahawk man and Flame man's themes rock so hard. Especially Flame man. I love that stage.
Though the rush adaptor gimmick was a clever way of reinventing the series, it made the game a little too easy. Power Pack was also a dumb thing to include as its own power.
Kind of meh on the whole fake boss gimmicks. More impressed with the competent level designs that actually fit each robot master. A solid, fun game that is often overlooked by the casual megaman fan.
4 was alright, but felt a little half assed, like they quit after adding a mega buster. 5 is polished but stale. Beat is stupid, and the bosses were a bit dumbed down. 7 was a good attempt but kind of a calamity in level design and art direction. 8 just irks me somehow, I'd rather play Megaman and Bass. X2 is my least favorite X game, X3 is very innovative and fun, but just not memorable enough on the art side.
Ok back to work.